Classes

Lords of the Fallen presents players with the choice of one of three magic trees, and one of three equipment loadouts, giving nine different starting classes. Each of the nine starting classes starts with different attributes.

Brawling
"'The art of brawling is to overwhelm your opponent with pure force and mighty spells'"The Brawling magic tree suits melee-focused play-styles. It drastically increases Harkyn's presence on the battlefield, but does little to protect him.

Solace
"'Magic taught by scholars contains mostly defensive spells to heal and protect yourself'"The Solace magic tree suits range and defensive-focused play-styles. It gives Harkyn a range of defensive options to be able to fire upon his foes from a distance, or wail on them while being unkillable himself

Deception
"'Deceiving the enemies and injuring them beyond recovery is the main focus of the deception magic type'"The Deception magic tree suits melee-focused play-styles who like to be sneaky. The Deception abilities allow Harkyn to deal devastating damage to a single target, but leaves him vulnerable to be swarmed by multiple enemies.

Warrior
"'The standard gear given to pardoned prisoners recruited to the army. Steel-armored plates will give the soldier exceptional defense at the cost of agility. A purpose-built sword and shield will compliment this set'"
 * Set of Warrior
 * Steel Sword
 * Heavy Shield
 * Health Potion (x2)
 * Ghost Merge Shard (x1)

Cleric
"'A set forged by and for the battle monks of the north. The balance between mobility and defense coupled with a formidable blunt weapon and high quality shield makes this a solid choice for an all-rounder'"
 * Set of Cleric
 * Defiance
 * Crest Shield
 * Health Potion (x3)
 * Magic Energy Shard (x1)

Rogue
"'Mostly worn by thieves and scoundrel, this leather armor allows for high mobility. A set of daggers are simple but very fast and deadly weapons. A buckler shield, mostly used to counter-attack the enemy, rounds off this kit'" Any combination of Magic Class and Equipment class is a viable starting choice. Due to the leveling system, end of game play-style is not hampered by these starting choices.
 * Set of Rogue
 * Steel Daggers
 * Buckler
 * Health Potion (x4)
 * Energy Shard (x1)