Lords of The Fallen
Lords of the Fallen Concept Art


Deck13/CI Games


CI Games


PS4, Xbox One, PC

Release Date

28th October 2014 (EU,US), 31st October 2014 (AU)

Lords of the Fallen is a fantasy action RPG co-developed by CI Games and Deck 13. It was first released on October 28, 2014.


The narrative follows lone hero Harkyn, who, because of his dark past, "will never smile again, nor have friends or family." In this world, wrongdoers have marks of their misdeeds tattooed on their body as a reminder of their shame, and only Harkyn – the most tattooed wrongdoer in the land – has the power to stop this threat. Aside from coping with all his issues, Harkyn's mission is to investigate the awakening of an ancient fallen god who has been imprisoned deep below the Earth; with only his arm sticking out of a vast mountain range, he has been stuck there since one final attempt at escape. Without warning, his minions have sprung forth and are wreaking havoc on the land.

Official plot:[1]

In an unforgiving world where no sin is ever forgotten, Harkyn, a convicted criminal, is given a chance for redemption. Just when rulers of the world get close to finding a way to banish all evil from humans, an army of the long-ago defeated god attacks the human realm. Released from prison, Harkyn and his mentor, Kaslo, set out on a mission to stop the war.
In his journey, Harkyn will forge strong alliances and face even stronger enemies. He will learn the true power of the Rhogar Lords - commanders of god's army. He will even bring the battle to the Rhogar, travelling to the heart of the demonic dimension.
Will the god manage to enslave humans again? Is mankind really able to banish evil? Will Harkyn's sins ever be forgiven?


Battles will prove tricky, with nine weapon pools to choose from spread across three classes. Melee is the heart of combat and boasts a range of combos that must be mastered to fell demonic enemies with ease. Some attacks offer brief windows of invulnerability that must be used to increase your survival, as well as blocking and dodge rolls. Attack patterns must be memorised and brutal foes must be slain against all seemingly impossible odds.




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